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RETAIL RENDERINGS

Spring 2017

During my time as an intern in the Digital Design Lab at Chute Gerdemann, I had the opportunity to learn and become very proficient with Autodesk 3D Studio Max and the fundamentals of mesh modeling. The majority of the work I did was for Starbucks doing conceptual renderings. Scenes were built in 3Ds Max, and rendered using V-ray 3.5.

Retail Renderings: Portfolio
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